

This suggests that most building_chains use a secondary_building_slot_unlock_count value of 1, but why aren't they in here?įor the same reason only the Wood Elves have an entry here per default. T5: primary building + 5 slots (slot_cap of 6 is reached) Province capital unlocking patternsAs you know from the campaign, most province capitals follow this pattern: Unlocks per tier may not exceed the corresponding region's slot_cap defined in start_pos_regions!Ģ. The second column is secondary_building_slot_unlock_count and tells the game how many slots the corresponding building_chain unlocks per tier. Minor settlement primary building chains have some special rules addressed at the end of this section Only primary building chains used in major and minor settlements seem to be able to unlock building slots. I have tested it multiple times and it just did not work. Some settlements like Altdorf use a very special primary building chain, Altdorf uses wh_main_special_city_altdorf.Ĭan building chains other than primary ones be used to unlock building slots in a settlement? The coastal equivalent is wh_main_EMPIRE_settlement_major_coast. The first one is building_chain and refers to the vertical lines of buildings seen in the campaign when constructing buildings or looking at the settlement construction options.Ī building_chain is not the same as a single building, it is an ordered list of one or multiple buildings.Įxample: The Empire's province capital primary building building chain (phew) is wh_main_EMPIRE_settlement_major.

This table contains two different columns which can be explained quickly. Making building slots unlockableBack to our Table Launcher, we're now looking for a table called campaign_building_chain_slot_unlocks
